May 12, 2014

Still Alive

Hello everybody!

This post is going to be short.
Working on our new production blog for the upcoming short animation "Grown Together",
Has inspired me to review my current blog and realize that I need to keep it alive and find ways to improve it and make it more attractive and interesting. I will be working on this major update in the coming weeks and we'll see how it goes.

Meanwhile, please check out our production blog.
Also feel free to comment and share our blog on Facebook!

Thank you all!

Nov 27, 2013

Updating time

It's been a long long time since I've uploaded anything.
Working at the moment on a project that takes up most of my time.
Meanwhile, I thought I'd make a quick update with just a few works I did:



 I will come back with some updates soon!


Apr 30, 2012

Hi ya'll.

I just wanted to quickly post these before the month ends :)
I'll edit the post soon giving more details about what's been going on lately.

Take care now X)


Mar 29, 2012

Time does fly

Hi everybody!
Wow, time sure does fly.
Just a few days after handing my previous semester's projects, a new semester has begun.
About 3 weeks have passed since then and I already lost count (until reminded today).
I must say I enjoy the current semester. A lot more than those before it.
I still don't have a lot to show but I think that in the upcoming weeks I will have more.
I hope to write many updates soon enough because I sure have a lot to share on my mind.

For now, here are two pieces.
The first one is a little exercise in directing an animated scene.
We had to sketch a frame with an interesting composition,
From which the viewers could figure out details about the situation.
The second, is a little sketch collection of Eskimo character design.
Now I have to say both aren't finished, though I still wanted to show some progress.
I would love to write a lot about the process I've been through (and I will, sometime),
However for now, I will live you with these.


Mar 6, 2012

Done with the semester

Just a quick update. Today I've handed my modeling project and this was the result I came by with:

Now of course it's still not all completed. It does have textures and rig (which I still need to finalize) but I still have to work on shaders, weight painting and adding more deformers. Nevertheless, it was more than enough I think for this project which was all about organic modeling. So far so good, the result is pretty satisfying. Yet I still think I'll keep working on it. In any case, I hope ya'll like my work so far :)


Feb 27, 2012

It's about time!

So, those who might have started reading my blog by now, might have wondered where the hell was I lately.
Well, I've finally completed the modeling of Gebri the mime and moving on to rigging now.
Here are a few shots of the completed model:

I hope Ya'll like. It's the first stylized character modeling I've completed. I know it doesn't look complicated, but I had to compromise a lot on all kinda details which I wasn't sure how to handle.
Nevertheless, seems like this model will work just fine for its purpose.

By the way, I want to thank and credit the amazing artist who designed Gebri the mime,
So thanks to Jose Manuel Fernandez Oli! Keep rockin'!


Jan 9, 2012


Alright so it's been about two weeks since my previous rage post about topology. I must say it takes way more than I expected to figure things out, but in my defense, I do have other assignments besides the modeling X) In any case, here's a little WIP of an almost complete stylized character model:

I admit it's not the best, however it's the best that I have ever achieved so far in character modeling, so I guess I'm starting to feel that little tingle of pride I've been waiting for. And yet it's quite early for celebration (regardless of the hour at the moment of writing this post that is heh). Still much work to be done here. So I hope to show more progress in just a bit ;)